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USMC Rules For Gun Fighting


    * Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

    * Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

    * Only hits count. A close miss is still a miss.

    * If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

    * Move away from your attacker. Distance is your friend. (Lateral and diagonal movements are preferred.)

    * If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

    * In ten years nobody will remember the details of caliber, stance, or tactics.

    * They will only remember who lived.

    * If you are not shooting, you should be communic- ating, reloading, and running.

    * Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

    * Use a gun that works EVERY TIME.

    * Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

    * Always cheat = always win. The only unfair fight is the one you lose.

    * Have a plan.

    * Have a back-up plan, because the first one won't work.

    * Use cover and concealment as much as possible.

    * Flank your adversary when possible. Protect yours.

    * Don't drop your guard.

    * Always tactically reload and threat scan 360 degrees.

    * Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

    * Decide to be AGGRESSIVE enough, QUICKLY enough.

    * The faster you finish the fight, the less shot up you will get.

    * Be polite. Be professional. But, have a plan to kill everyone you meet.

    * Be courteous to everyone, friendly to no one.

    * Do not attend a gunfight with a handgun, the caliber of which does not start with a "4".



Navy Rules for Gun Fighting


    * Go to Sea

    * Send the Marines

    * Drink Coffee


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