Navy and Marine Corps Rules For Gun Fights

B

Bruce

Guest
USMC Rules For Gun Fighting

* Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
* Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
* Only hits count. A close miss is still a miss.
* If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
* Move away from your attacker. Distance is your friend. (Lateral and diagonal movements are preferred.)
* If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
* In ten years nobody will remember the details of caliber, stance, or tactics.
* They will only remember who lived.
* If you are not shooting, you should be communic- ating, reloading, and running.
* Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.
* Use a gun that works EVERY TIME.
* Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
* Always cheat = always win. The only unfair fight is the one you lose.
* Have a plan.
* Have a back-up plan, because the first one won't work.
* Use cover and concealment as much as possible.
* Flank your adversary when possible. Protect yours.
* Don't drop your guard.
* Always tactically reload and threat scan 360 degrees.
* Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
* Decide to be AGGRESSIVE enough, QUICKLY enough.
* The faster you finish the fight, the less shot up you will get.
* Be polite. Be professional. But, have a plan to kill everyone you meet.
* Be courteous to everyone, friendly to no one.
* Do not attend a gunfight with a handgun, the caliber of which does not start with a "4".


Navy Rules for Gun Fighting

* Go to Sea
* Send the Marines
* Drink Coffee
 
S

ShipMaven

Guest
Any rules for the Army Corps of Engineers (while the Navy takes aim at ya, Brucie)?
 
T

Tobyn

Guest
There's a he** of a lot of truth in the first paragraph. Okay, maybe the second one too, but the first one . . . . .
 
S

ShipMaven

Guest
* Have a plan.
* Have a back-up plan, because the first one won't work.

* The faster you finish the fight, the less shot up you will get.

I like these, too!
 
C

Calgon1

Guest
Our version ...

You are not supermen! (Recent SF graduates take note)

Suppressive fire-won't

If it's stupid but works, it ain't stupid

Don't look conspicuous

When in doubt, empty the magazine

Never forget your weapon was made by the lowest bidder.

If your attack is going well ... it is an ambush

No plan survives the first contact intact

All five second grenade fuses will burn down in three seconds

Try to look unimportant, because the bad guys may be low on ammo.

If you are in front of your position, the artillery will fall short

The enemy diversion you are ignoring is the main attack

The important things are always simple

The simple things are always hard

The easy way is always mined

If your are short of everything except enemy, you are in combat

When you have secured an area do not forget to tell the enemy

No combat ready unit has ever passed inspection

Incoming fire has the right of way

If the enemy is in range, SO ARE YOU

Beer Math: 2 beers times 37 men = 49 cases

Body Count Math: 3 guerrillas + 1 probable + 2 pigs = 37 enemy KIA

Friendly fire isn't

Things that must be together to work usually can't be shipped together

Radios will fail as soon as you need fire support desperately

Anything you do can get you shot-including doing nothing

Make it too tough for the enemy to get in and you can't get out.

Tracers work both ways

The only thing more accurate than incoming fire is incoming friendly fire

If you take more than your fair share of objectives, you will have more than your fair share to take

When both sides are convinced they are about to lose, they are right

Professional soldiers are predictable , but the world is full of amateurs

Murphy was an optimist!
 
C

Cruise cutie

Guest
=eek.. score for Calgon & Brucie..sigh.. been there; lived that one......:dizzy.....
 


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